Roadmap & Vision

Foundation Built

The core of World of Drift is already in place and functional. I've built a robust foundation that includes detailed Random Battle mode, where you can challenge other players on a random track and layout. This is supported by a full P2P multiplayer backend using PlayFab for matchmaking and account services.

After each battle, you'll see a detailed results screen, breaking down your performance through every zone and showing your score for speed, angle, and proximity.

My commitment to creativity is proven with the in-depth Cinematic Replay System, featuring natural, physics-based camera animations that make every shot feel authentic. To ensure you can always find new challenges, I've developed a suite of internal procedural tools that will allow me to generate new track layouts efficiently.

The driving experience is enhanced by a fully dynamic world, where wind affects your car and wet or snowy surfaces realistically alter your grip. There is full support for wheels with Force Feedback, as well as any controller. And for local fun, I've implemented up to 4-player splitscreen and a Ghost Mode for you to race against your own best times.

In Development

My current focus is on polishing the experience for the public demo and Kickstarter launch. I am constantly refining the vehicle physics, FFB, and the underlying tire model. A brand new, intuitive in-game UI is being built, including dedicated screens for car setup and live telemetry.

The audio landscape is being completely overhauled with new sound effects and licensed music. I am also building out the launch content, which includes the first three unique vehicles, three distinct tracks, and the tech tree for unlocking parts and progressing through the vehicle tiers. This phase also includes creating advanced VFX for tire marks & smoke, and building a "vertical slice" a working prototype of the deep vehicle upgrade system.

Future Vision

My ambition for World of Drift extends far beyond the initial launch. I am building this as a platform to last for a decade.

The post-launch plans are centered around the community and long-term competition. I will be building a full 32-player Tournament System supported by a skill-based ELO Ranked Matchmaking system. Competition will be structured into exciting Seasonal Battle Pass Championships, with unique rewards every season.

For more casual play, besides the random battle mode, I envision a Living Open World map, complete with AI traffic. To provide a constant challenge, I will be developing an advanced Drifting AI that can learn and adapt.

And of course, I'll be expanding the game with what matters most: more content. This includes the deep vehicle progression system, the introduction of new car manufacturers from around the world, and full mod support for community-created tracks and eventually, cars. All of this will be supported by the Official Creator Program, rewarding the players who help our community thrive.