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About / The project, the community, the mind

AboutWOD.

I’m Roberto Filip (Robbie on Discord), the founder and solo developer behind World of Drift.

My journey into game development is built on two decades of passion. With over 13 years of professional experience in Unreal Engine, I’ve always been obsessed with creating realistic, immersive worlds.

At the same time, as a lifelong fan of sim racing and drift culture, I felt there was a game missing: one that combined uncompromising physics with the creative tools and community focus of modern gaming. In 2023, I decided to build it myself.

Roberto Filip, founder and developer of World of Drift
Roberto Filip · Founder, Joace SRL

Fact file / World of Drift at a glance

Title
World of Drift
Genre
Drift simulator, competitive multiplayer
Developer
Roberto Filip (solo developer)
Publisher
Joace SRL, Romania
Engine
Unreal Engine 5, custom vehicle and tire physics
Platforms
PC (Steam and Epic Games Store) at launch. PlayStation and Xbox are Kickstarter stretch goals.
Status
In development
Release
TBA. Closed Alpha for higher-tier Kickstarter backers, then Beta / Early Access for all backers.
Business model
Premium Early Access first, then Free-to-Play. Early Access owners get a Founder's Pack.
Input
Controllers (native PlayStation and Xbox) and steering wheels with force feedback

A project built on professional experience and a deep love for the sport.

World of Drift is a PC drift simulator built in Unreal Engine 5: custom vehicle and tire physics, tandem battles scored on speed, angle and proximity, procedural tracks, dynamic weather and a cinematic replay system.

It’s in development, and I’m building it in the open. The roadmap shows what’s already built and what’s next.

The World of Drift garage from above: a car on a lift, the teal car on the floor

The garage door is wide open.

Most studios build behind closed doors. Being a community-driven game is my founding principle, and here’s how I’m proving it. Your voice is my most valuable development tool. I’m not just building a game for you; I’m building it with you.

  1. 01Direct accessDiscord is a direct line to me and the development process. No layers of community managers. You talk, I listen.
  2. 02Feedback that mattersDedicated channels and regular polls get your feedback on everything from physics tweaks to future car models.
  3. 03The inner circleI’m building a relationship with real-world drift champions and pro sim drivers, bringing their expertise into testing to keep it authentic.

Three questions.

Every great drift car must answer three questions. My development is built around perfecting the answers. Read them below ↓

01 / 03

How does it feel?

The feel comes first. I am obsessed with creating a hyper-realistic physics model where you can sense the weight, feel the grip, and fight the car for control. This is a simulation, not an arcade game.

02 / 03

How does it look?

The look is born from over a decade of professional experience in 3D architectural visualization. Every car, every track, and every ray of light is crafted to create a world that is not just realistic, but immersive and beautiful.

03 / 03

How does it sound?

The sound is the soul of the machine. My commitment is to authentic audio: every engine roar, every tire scream, every turbo flutter and every backfire, with the energy and violence of real-world drifting.

No sound on the site yet. It arrives after the game’s audio overhaul.

Founder / Joace SRL

Who’s behind the wheel

  • 13+ years in Unreal Engine
  • Technical director & technical artist
  • Real-time rendering & procedural tools

World of Drift is my own project. My portfolio and professional background live on my personal site.

See my work at RobertoFilip.com(opens in a new tab)

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