<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>World of Drift Devlog</title><description>Development updates, news and behind-the-scenes from World of Drift, a PC drift simulator built in Unreal Engine 5.</description><link>https://worldofdrift.net/</link><language>en-gb</language><item><title>Devlog #2: Building Endless Tracks with Procedural Tools</title><link>https://worldofdrift.net/devlog/building-endless-tracks-with-procedural-tools/</link><guid isPermaLink="true">https://worldofdrift.net/devlog/building-endless-tracks-with-procedural-tools/</guid><description>The community has spoken! In this devlog, I give a behind-the-scenes look at the procedural system I&apos;ve built to solve content fatigue and create a constant stream of new layouts for World of Drift.</description><pubDate>Wed, 23 Jul 2025 00:00:00 GMT</pubDate><category>Devlog</category><author>Roberto Filip</author></item><item><title>Devlog #1: A First Look at World of Drift</title><link>https://worldofdrift.net/devlog/a-first-look-at-world-of-drift/</link><guid isPermaLink="true">https://worldofdrift.net/devlog/a-first-look-at-world-of-drift/</guid><description>After a long period of focused development, I&apos;m excited to share the first official look at the core experience of World of Drift.</description><pubDate>Tue, 01 Jul 2025 00:00:00 GMT</pubDate><category>Devlog</category><author>Roberto Filip</author></item><item><title>Welcome to the Workshop</title><link>https://worldofdrift.net/devlog/welcome-to-the-workshop/</link><guid isPermaLink="true">https://worldofdrift.net/devlog/welcome-to-the-workshop/</guid><description>An inside look at the design and philosophy behind your personal workshop, the place where every drift journey begins.</description><pubDate>Tue, 01 Jul 2025 00:00:00 GMT</pubDate><category>Behind the scenes</category><author>Roberto Filip</author></item></channel></rss>